Hi, I’m Bryant Ta

Rune Casters

  • Responsible for all gameplay, network, and UI programming.Built client-host online multiplayer for up to 4 players, using Photon PUN 2 RPCs and PhotonViews.
  • Used Photon matchmaking API to create matchmaking and lobby system.
  • Collaborated with artist to integrate animations and assets across networked clients.
  • Created shaders with URP and Shader Graph for magic FX.

Shopkeeper

  • Used procedural mesh generation to construct custom 3D beveled shapes defined through grid coordinates.
  • Developed robust 3D grid system and gameplay mechanics such as dragging, slicing, combining, and rotating any voxel shape.
  • Utilized DOTween API for animations and sequencing callbacks.
  • Gathered public player feedback in playtests to support rapid iterative design.

StackRealmz

  • Developed strategy crafting card game, using OOP, polymorphism, interfaces, and delegates/events to scalably create 40+ unique card mechanics.
  • Designed and implemented original real time card combat system and card manipulation mechanics (pick up/place, drag movement, stacking, grid).
  • Built editor tooling to one-click convert CSV file of card data into Scriptable Objects.

Dim Sum Game

  • Designed/programmed gameplay and UI function.
  • Created UI, some background art, and collaborated with artist to integrate other assets.
  • Rapidly iterated on gameplay feel and mechanics with player feedback.
  • GMTK Game Jam 2024
  • Collaboration with Sondering Studio
  • Implemented mission requirements, fish data class, camera shift effects, inventory UI
  • Kenney Jam 2024
  • Designed/Implemented original ship building mechanic with modular parts controlled by randomly generated keyboard letters
  • Developed in-game editor to build and test ship in “creative mode”.
  • Implemented drag-and-drop shapes on grid, game state, menu UIs, audio cues