Hi, I’m Bryant Ta
Gameplay Programmer/Designer
Main Quests
Rune Casters
Links: Demo, GitHub
Team Size: 2
Platforms: PC
Tools: Unity, Photon PUN 2, ParrelSync
- Responsible for all gameplay, network, and UI programming.Built client-host online multiplayer for up to 4 players, using Photon PUN 2 RPCs and PhotonViews.
- Used Photon matchmaking API to create matchmaking and lobby system.
- Collaborated with artist to integrate animations and assets across networked clients.
- Created shaders with URP and Shader Graph for magic FX.
Shopkeeper
Links: Online Demo, GitHub
Team Size: Solo
Platforms: PC
Tools: Unity
- Used procedural mesh generation to construct custom 3D beveled shapes defined through grid coordinates.
- Developed robust 3D grid system and gameplay mechanics such as dragging, slicing, combining, and rotating any voxel shape.
- Utilized DOTween API for animations and sequencing callbacks.
- Gathered public player feedback in playtests to support rapid iterative design.
StackRealmz
Links: Online Demo, GitHub
Team Size: Solo
Platforms: PC
Tools: Unity
- Developed strategy crafting card game, using OOP, polymorphism, interfaces, and delegates/events to scalably create 40+ unique card mechanics.
- Designed and implemented original real time card combat system and card manipulation mechanics (pick up/place, drag movement, stacking, grid).
- Built editor tooling to one-click convert CSV file of card data into Scriptable Objects.
Dim Sum Game
Links: Online Demo (PC), Online Demo (Mobile), GitHub
Team Size: 2
Platforms: PC, Mobile
Tools: Unity
- Designed/programmed gameplay and UI function.
- Created UI, some background art, and collaborated with artist to integrate other assets.
- Rapidly iterated on gameplay feel and mechanics with player feedback.
Side Quests
Fish Are Friends
Links: Demo
Team Size: 11
Tools: Unity
- GMTK Game Jam 2024
- Collaboration with Sondering Studio
- Implemented mission requirements, fish data class, camera shift effects, inventory UI
Lettership
Links: Demo
Team Size: Solo
Tools: Unity
- Kenney Jam 2024
- Designed/Implemented original ship building mechanic with modular parts controlled by randomly generated keyboard letters
- Developed in-game editor to build and test ship in “creative mode”.
Mushroom Mayhem
Links: Online Demo
Team Size: 7
Tools: Unity
- Implemented drag-and-drop shapes on grid, game state, menu UIs, audio cues